Monday, May 23, 2022

X-Men '92: Thoughts

 I meant to pick up X-Men '97 (forgetting that it was a different format and yet unreleased). So I ended up with X-Men '92. X-Men '92 is a continuation of the X-Men-focused fragment of Battleworld, the pastiche world created by God Emperor Doom from the remnants of the multiverse. Sadly, the only thing Vancean about this pastiche is a lot of Paos in battle. X-Men '92 was a testing ground for the continuing animation of X-Men '97 (which is the why the voices of the voice actors and the characterizations in the comic matched well). Fortunately, too characters and a complicated backstory is par for the course for the X-Men franchise; I'm old enough to remember the spinner racks where, if you missed an issue, or even worse, if the key event occurred in an annual, you just shrugged and read on. The advantage of the comics medium is that you can have far more characters, including short appearances, than you could with an auditory medium. The wordiness in this comic is almost Claremontian, a nice touch.

The story of the X-Men being temporarily tricked and who is good and who is bad being reshuffled is standard X-Men fare, well-written but not revolutionary. The writers and artists took advantage of this limited opportunity to introduce as many of the X-Men characters as possible - with the notable exception of Grant Morrison's X-Men run. There is no Wither or Wallflower here. Perhaps these characters are being held in reserve in favor of X-Force, New Mutants, and Generation X, and would have appeared in the second volume?

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