The inciting incident of Reeder's Amethyst is another basic idea which many fantasy sequels use: the land is in chaos or distress when the protagonist returns. Every television or movie sequel to MGM's The Wizard of Oz is an example. Another example is Stephen Donaldson's The Chronicles of Thomas Covenant. Amethyst discovers her subjects missing and her alleged allies shockingly hostile. The threat is well-balanced: the subjects are not dead, but could die easily. Then Amethyst finds out that she is not as orphaned as she previously believed. This revelation and following ones connect to the title of the original maxiseries, Amethyst Princess of Gemworld: they confirm why she is a princess rather than a queen as seen in the other realms, and that the appellation "of Gemworld" might be presumptuous in-world as ppposed to an Earthly perspective. Amethyst's journey exposes a more complex and ambiguous history of Gemworld than the Twelve Kingdoms and fantasy Travelers, along with the Good/Evil and Order/Chaos axes, might suggest. None of it, however, is presented in a gritty or "mature" manner, and the climax allows further development of Gemworld without undermining the foundational principles of this fantasy realm.
This is a good introduction to the history and politics of Gemworld, past and present. A great aid to this introduction is the map, which provides a reference for the itinerary while still keeping some things secret. Any adults with young daughters who grew up in the eighties with She-Ra, The Never-Ending Story, and Return to Oz should consider buying this book.
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